﻿@inproceedings{reski2018uaa,
	author		= {Nico Reski and Aris Alissandrakis},
	title		= {{Using an {Augmented Reality} Cube-Like Interface and {3D} Gesture-Based Interaction to Navigate and Manipulate Data}},
	booktitle	= {Proceedings of the 11th International Symposium on Visual Information Communication and Interaction (VINCI '18)},
	pages		= {92--96},
	address		= {Växjö, Sweden},
	publisher	= {Association for Computing Machinery (ACM)},
	date		= {2018-08-13/2018-08-15},
	language	= {english},
	url			= {https://doi.org/10.1145/3231622.3231625},
	doi 		= {10.1145/3231622.3231625},
	diva 		= {http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-77132},
	isbn		= {978-1-4503-6501-7},
	keywords	= {3D gesture-based interaction, 3D user interface, augmented reality, human-computer interaction, interaction design},
	abstract	= {In this paper we describe our work-in-progress to create an interface that enables users to browse and select data within an Augmented Reality environment, using a virtual cube object that can be interacted with through 3D gestural input. We present the prototype design (including the graphical elements), describe the interaction possibilities of touching the cube with the hand/finger, and put the prototype into the context of our Augmented Reality for Public Engagement (PEAR) framework. An interactive prototype was implemented and runs on a typical off-the-shelf smart-phone device.}
}